The use of learning media at the lecture orientation stage will greatly help the effectiveness of the lecture process and the delivery of messages and lecture materials. In addition to generating student motivation and interest, media can also help students improve understanding, present interesting and reliable data, facilitate data interpretation, and condense information. The purpose of this study was to measure how much influence the digital comic learning media had on Indonesian students’ English language learning outcomes. The method used in this study was the experimental one with the control and experimental groups. The results of the data analysis showed that the difference between the pre-test and the post-test of the experimental class was significant. It could be concluded that there was an increase in the students’ English language learning outcomes in the experimental class. In fact, the increase in their English language learning outcomes is probably caused by digital comic media.